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IMG container file handles open so it can constantly read from them. IMG container is referenced using an unique index inside of a IMGFile array. When the Streaming system initializes, it attempts to load the registered. This motion data is used during missions when you have to chase somebody or drive-by against enemies while a friend is driving.ĭuring engine initialization, the game loads configuration files that tell it which. Recordings hold prerecorded game motion data. Models can reference animation blocks, so they request them along. When the game references such a quad, it loads the associated pathnode files, that are numbered after the (height * rowLen + rowIndex) formula.Īnimation blocks contain all animation sequences. Pathnodes are aligned in 8*8 sectors of 750*750 units. The game loads them inside of its bounds, only when they are required. IPL sectors are represented by the binary. Collision sectors are COLL containers that can be referenced and stretch across in-game bounds (based on buildings that use them). Slots holding all loaded collision sectors.
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The game assigns texture dictionaries to models. Texture dictionaries are containers with all game textures. Internally this range is further split up into subsections of objects, vehicles and peds.Ĭontains texture dictionary slots. 2.1.1 Possible resource loading statusesĪll game models are in these IDs.
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